Use the [~] key during gameplay to bring up the console and enter the following codes there:
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Cheat
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Effect
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physcannon_cone #
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Changes the radius of the cone used to pick up objects
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physcannon_tracelength #
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Changes the length that objects can be pulled from
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physcannon_maxmass #
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Changes how large pulled objects can be
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physcannon_pullforce #
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Changes how quickly objects are pulled
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physcannon_maxforce #
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Changes how hard you propel objects
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God
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God Mode (Server side only)
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sv_soundemitter_filecheck
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Toggle reporting missing .wav files for sounds
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mat_numtextureunits #
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Limit the number of texture units. (Add number in place of #) (0=Default)
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sv_maxvelocity #
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Sets Maximum Velocity of any moving object (Add number in place of #)
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sv_waterdist #
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Set Vertical View when eyes are near water plane.
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air_density #
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Change the density of air. (Add number in place of #)
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dsp_explosion_effect_duration #
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Set length of confusion/ear-ringing effect(Add number in place of #)
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prop_debug
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Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health)
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picker
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Toggles Picker mode on
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setpos
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Move player to specified origin
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sv_bounce #
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Sets bounce multiplier for physically simulated object collisions
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npc_create
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Creates an NPC
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npc_create_aimed
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Creates an NPC (Aiming away from player)
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cl_showfps 1
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Shows FPS Rate
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sv_friction #
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Set World Friction (Add number in place of #)
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sv_stopspeed #
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Set Minimum Stopping Speed on ground (Add number in place of #)
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sv_gravity #
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Set Gravity (Add number in place of #)
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setang
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Snap players eyes to a specified pitch yaw
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cl_drawhud 1
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Toggle HUD display On
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cl_enablehud 1
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Toggle HUD display On
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Map #
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Load Map (Input title in place of #)
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Developer #
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Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose)
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+mlook
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Enables mouse look
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exec #
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Execute a script file (Input filename in place of #)
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viewmodel_fov #
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Adjusts size of the weapon you're carrying (54 = default)
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give #
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Give weapon (Input weapon name in place of #)
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hud_quickhelp/text? 1
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Shows Crosshairs
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maps
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Displays Map listing
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noclip
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Ability to walk through walls (Server Side Only)
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notarget
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Invisible to NPC's
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impulse 82
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Spawn a Jeep
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impulse 101
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All Weapons
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Hurtme #
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Damages player by whatever variable you input as #
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buddha
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Health never goes below 1
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impulse 76
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Grunt-O-Matic
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give weapon_shotgun
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Recieve a Shotgun
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thirdperson
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Third Person View
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firstperson
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First Person View
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sv_cheats 1
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Activates Cheats
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sk_npc_dmg_shotgun #
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NPC's do # damage with shotgun
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sk_npc_dmg_smg1 #
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NPC's do # damage with the smg
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sk_npc_dmg_ar2 #
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NPC's do # damage with the pulse rifle
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mat_depthbias_normal 1
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See through walls
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give weapon_annabelle
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gives you Father Gregori's modified shotgun
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ai_disable
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toggles enemy AI on/off
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sv_infinite_aux_power 1
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gives infinite power for sprinting, etc.
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impulse 203
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removes the item or NPC pointed at
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mat_fullbright 1
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removes all shadows (a 0 restores them)
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skill #
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change skill level (# = 1, 2, or 3)
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status
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shows some game info, incl. current map
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help $
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replace $ with a command to get a brief description of it
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sk_max_357 #
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# is new max ammo for .357 Magnum
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sk_max_ar2 #
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# is new max ammo for Pulse Rifle
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sk_max_ar2_altfire #
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# is new max ammo for Pulse Rifle energy orbs
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sk_max_buckshot #
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# is new max ammo for shotgun
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sk_max_crossbow #
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# is new max ammo for crossbow
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sk_max_grenade #
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# is new max ammo for hand grenades
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sk_max_pistol #
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# is new max ammo for pistol
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sk_max_rpg_round #
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# is new max ammo for RPG
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sk_max_smg1 #
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# is new max ammo for submachine gun
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sk_max_smg1_grenade #
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# is new max ammo for SMG grenades
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sv_unlockedchapters #
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unlocks chapters 1 thru # (15 is end credits)
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sk_plr_dmg_pistol #
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# is new damage value for pistol
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sk_plr_dmg_357 #
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# is new damage value for .357 Magnum
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sk_plr_dmg_ar2 #
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# is new damage value for Pulse Rifle
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sk_max_smg1 #
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# is new max ammo for submachine gun
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impulse 203
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removes the item or NPC pointed at
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mat_fullbright 1
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removes all shadows (a 0 restores them)
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sv_infinite_aux_power 1
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gives infinite power for sprinting, etc.
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cl_showpos 1
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brings up position display in top right of screen (0 removes it)
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getpos
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can be used to get current coords for use with setpos
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sk_plr_dmg_smg1_grenade #
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# is new damage value for SMG grenades
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sk_plr_dmg_smg1 #
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# is new damage value for submachine gun
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sk_plr_dmg_rpg_round #
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# is new damage value for RPG rockets
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sk_plr_dmg_grenade #
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# is new damage value for grenades
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sk_plr_dmg_crowbar #
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# is new damage value for crowbar
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sk_plr_dmg_crossbow #
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# is new damage value for crossbow
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sk_plr_dmg_buckshot #
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# is new damage value for shotgun
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net_graph 1
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a more thorough fps display
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impulse 83
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Spawn an Air Boat
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cl_ragdoll_collide 1
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Enables ragdolls that don't clip through each other, but stack realistically on one another.
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weapon_smg1
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Submachine Gun
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weapon_shotgun
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12-Gauge Shotgun
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weapon_rpg
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Rocket-Propelled Grenade Launcher
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weapon_pistol
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9mm Pistol
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weapon_physcannon
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Zero Point Energy Field Manipulator Gun
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weapon_crowbar
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Crowbar
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weapon_frag
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Fragmentation Grenade
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weapon_crossbow
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Crossbow
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weapon_ar2
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Overwatch Standard Issue Pulse Rifle
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weapon_bugbait
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Pherapods
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weapon_357
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.357 Magnum
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sk_plr_dmg_buckshot #
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Raises damage done by each pellet.
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sk_max_buckshot #
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Raises your max number of shells to that number.
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sk_plr_num_shotgun_pellets #
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Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags.
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give item_battery
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Increases suit charge by 15 points.
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give item_box_mrounds
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Spawns primary fire ammo for the submachinegun
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give item_ammo_crossbow
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Spawns ammo for the crossbow
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give item_ammo_357
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Spawns ammo for the .357 magnum
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give item_box_srounds
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Spawns ammo for the 9mm pistol
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give item_rpg_round OR give item_ml_grenade
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Spawns grenades for the RPG
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give item_ar2_grenade
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Spawns grenades for the submachinegun, oddly enough..........
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give item_ammo_ar2
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Spawns primary fire ammo for the Overwatch Pulse Rifle
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give item_box_buckshot
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Spawns shells for the 12-gauge shotgun
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give item_ammo_ar2_altfire
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Spawns energy grenade for the Overwatch Pulse Rifle
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mat_yuv 1
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black-and-white mode
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host_timescale #
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Changes the speed of the game (for slow-mo/fast-mo) (# < 1 = slower, # > 1 = faster).
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